| array() | mat4 | |
| cofactor(int row, int col) | mat4 | |
| cofactorMatrix() | mat4 | |
| col(int col) | mat4 | |
| col(int col, float a, float b, float c, float d) | mat4 | |
| col(int col, vec4 vec) | mat4 | |
| col3(int col) | mat4 | |
| create(vec4 a, vec4 b, vec4 c, vec4 d) | mat4 | [static] |
| create(float aa, float ab, float ac, float ad, float ba, float bb, float bc, float bd, float ca, float cb, float cc, float cd, float da, float db, float dc, float dd) | mat4 | [static] |
| create(mat3 base) | mat4 | [static] |
| determinant() | mat4 | |
| diag() | mat4 | |
| eq(mat4 b) | mat4 | |
| get(int row, int col) | mat4 | |
| identity() | mat4 | [static] |
| invert() | mat4 | |
| isIdentity() | mat4 | |
| mul(float v) | mat4 | |
| mul(mat4 mb) | mat4 | |
| mul(vec2 v) | mat4 | |
| mul(vec3 v) | mat4 | |
| mul(vec4 v) | mat4 | |
| parity() | mat4 | |
| print() | mat4 | |
| rotate(vec3 v) | mat4 | |
| rotateDeg(float angle, float x, float y, float z) | mat4 | |
| rotateDeg(float angle, vec3 v) | mat4 | |
| rotateNormal(vec3 v) | mat4 | |
| rotationDeg(float angle, float x, float y, float z) | mat4 | [static] |
| rotationDeg(float angle, vec3 v) | mat4 | [static] |
| rotationOnly() | mat4 | |
| row(int row, float a, float b, float c, float d) | mat4 | |
| row(int row, vec4 vec) | mat4 | |
| row(int row) | mat4 | |
| scale(float x, float y, float z) | mat4 | |
| scale(vec3 amount) | mat4 | |
| scale(vec4 amount) | mat4 | |
| scaling(float x, float y, float z) | mat4 | [static] |
| scaling(vec3 amount) | mat4 | [static] |
| scaling(vec4 amount) | mat4 | [static] |
| set(vec4 a, vec4 b, vec4 c, vec4 d) | mat4 | |
| set(float aa, float ab, float ac, float ad, float ba, float bb, float bc, float bd, float ca, float cb, float cc, float cd, float da, float db, float dc, float dd) | mat4 | |
| set(int row, int col, float value) | mat4 | |
| swizzle(int a, int b, int c, int d) | mat4 | |
| toquat3() | mat4 | |
| toString() | mat4 | |
| translate(float x, float y, float z) | mat4 | |
| translate(vec3 amount) | mat4 | |
| translation(float x, float y, float z) | mat4 | [static] |
| translation(vec3 v) | mat4 | [static] |
| transpose() | mat4 | |