Public Member Functions | |
| void | set (vec3 a, vec3 b, vec3 c) |
| Set this matrix. | |
| void | set (float aa, float ab, float ac, float ba, float bb, float bc, float ca, float cb, float cc) |
| Set this matrix. | |
| mat3 | scale (float x, float y) |
| Multiply by a scaling matrix. | |
| mat3 | scale (vec2 amount) |
| Multiply by a scaling matrix. | |
| mat3 | scale (vec3 amount) |
| Multiply by a scaling matrix. | |
| mat3 | translate (float x, float y) |
| Multiply by a translation matrix. | |
| mat3 | translate (vec2 amount) |
| Multiply by a translation matrix. | |
| bit | isIdentity () |
| Return whether this is an identity matrix. | |
| void | set (int col, int row, float value) |
| Set a cell on the matrix. | |
| float | get (int col, int row) |
| Get a cell on the matrix. | |
| vec3 | diag () |
| Get the diagonal (which encodes the simple scale). | |
| void | row (int row, float a, float b, float c) |
| Set a row on the matrix. | |
| void | row (int row, vec3 vec) |
| Set a row on the matrix. | |
| vec3 | row (int row) |
| Return a row on the matrix. | |
| vec3 | col (int col) |
| Get a column on the matrix. | |
| vec2 | col2 (int col) |
| Get a column on the matrix as a vec2. | |
| void | col (int col, float a, float b, float c) |
| Set a column on the matrix. | |
| void | col (int col, vec3 vec) |
| Set a column on the matrix. | |
| float[] | array () |
| Get the full 9-cell array. | |
| mat3 | swizzle (int a, int b, int c) |
| Swizzle. | |
| vec2 | rotate (vec2 v) |
| Rotate the vector, ignoring the z component. | |
| mat3 | transpose () |
| Get the transpose matrix. | |
| mat3 | mul (mat3 mb) |
| Multiply matrices. | |
| vec2 | mul (vec2 v) |
| Multiply matrix by one-extended vector. | |
| vec3 | mul (vec3 v) |
| Multiply matrix by vector. | |
| mat3 | mulass (mat3 mb) |
| Multiply and assign matrix. | |
| bit | eq (mat3 b) |
| Test for equality. | |
| void | print () |
| Print the matrix. | |
| char[] | toString () |
| Convert to a four-line string. | |
Static Public Member Functions | |
| mat3 | fromTo (vec3 from, vec3 to) |
| Create a rotation matrix that rotates a vector from one point to another point (stolen from OPCODE). | |
| mat3 | fromNormal (vec3 normal) |
| Create a rotation matrix from a normal. | |
| mat3 | create (vec3 a, vec3 b, vec3 c) |
| Create a matrix using normal order. | |
| mat3 | create (float aa, float ab, float ac, float ba, float bb, float bc, float ca, float cb, float cc) |
| Create a matrix using normal order. | |
| mat3 | identity () |
| Get the identity matrix. | |
| mat3 | rotationDeg (float angle, float x, float y, float z) |
| Get a rotation matrix. | |
| mat3 | rotationDeg (float angle, vec3 v) |
| Get a rotation matrix. | |
| mat3 | rotationRad (float angle, float x, float y, float z) |
| Get a rotation matrix. | |
| mat3 | rotationRad (float angle, vec3 v) |
| Get a rotation matrix. | |
| mat3 | scaling (float x, float y) |
| Get a scaling matrix. | |
| mat3 | scaling (vec2 amount) |
| Get a scaling matrix. | |
| mat3 | scaling (vec3 amount) |
| Get a scaling matrix. | |
| mat3 | translation (float x, float y) |
| Get a translation matrix. | |
| mat3 | translation (vec2 v) |
| Get a translation matrix. | |
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Create a rotation matrix from a normal. The normal need not be normalised. |
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Get a rotation matrix. angle is in degrees. |
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Get a rotation matrix. angle is in degrees. |
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Get a rotation matrix. angle is in radians. |
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Get a rotation matrix. angle is in radians. |
1.3.2