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Porting and Standards

Because dig isn't ported to any other platform, most of this will have to be based on speculation, but here's what I have now.

At its most basic, it must render children in order of insertion. Children overlapping must be handled. Children that are out-of-range of their parent region must be clipped to them. Painting an overlapped child must not cause flickering. The exception is CanvasGL. Overlapping a CanvasGL control has an undefined effect.

Whether the result of a destination is native widgets or simulated doesn't matter to me. However, it's unlikely that a native widget will have all of the features needed.


Generated on Thu Sep 4 13:12:54 2003 for dig by doxygen 1.3.2