Most OpenGL errors keep it in defined state, with the exception of OUT_OF_MEMORY.
Public Member Functions | |
| this (GLenum code) | |
| Sets the error code and string. | |
Static Public Member Functions | |
| char[] | codeString (GLenum code) |
| Get the string for a code. | |
Public Attributes | |
| GLenum | code |
| The GL error code being thrown. | |
1.3.2