| alphaFunc(GLenum func, GLclampf ref) | GL | |
| begin(GLenum mode) | GL | |
| blendEquation(GLenum mode) | GL | |
| blendEquation() | GL | |
| blendFunc(GLenum sfactor, GLenum dfactor) | GL | |
| clear(GLbitfield mask) | GL | |
| clearColor(GLfloat r, GLfloat g, GLfloat b) | GL | |
| clearColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) | GL | |
| clearColor(Color c) | GL | |
| clearColor() | GL | |
| clearDepth(GLclampd depth) | GL | |
| clearDepth() | GL | |
| color(GLfloat r, GLfloat g, GLfloat b) | GL | |
| color(GLfloat r, GLfloat g, GLfloat b, GLfloat a) | GL | |
| color(Color c) | GL | |
| colorArray(Color *array, int stride) | GL | |
| colorFromData(ubyte *data, GLenum format, GLenum type) | GL | |
| colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) | GL | |
| colorMaskAlpha(GLboolean value) | GL | |
| colorMaskAlpha() | GL | |
| colorMaskBlue(GLboolean value) | GL | |
| colorMaskBlue() | GL | |
| colorMaskGreen(GLboolean value) | GL | |
| colorMaskGreen() | GL | |
| colorMaskRed(GLboolean value) | GL | |
| colorMaskRed() | GL | |
| colorToData(ubyte *data, GLenum format, GLenum type, Color color, Color background) | GL | |
| colorToData(ubyte *data, GLenum format, GLenum type, Color color) | GL | |
| cullFace(GLenum mode) | GL | |
| cullFace() | GL | |
| depthFunc(GLenum func) | GL | |
| depthFunc() | GL | |
| depthRange(GLclampd zNear, GLclampd zFar) | GL | |
| disable(GLenum cap) | GL | |
| disableAndGet(GLenum cap) | GL | |
| drawArrays(GLenum mode, GLint first, GLsizei count) | GL | |
| drawElements(GLenum mode, GLuint[] array) | GL | |
| enable(GLenum cap) | GL | |
| enableAndGet(GLenum cap) | GL | |
| end() | GL | |
| fogColor(GLfloat r, GLfloat g, GLfloat b) | GL | |
| fogColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) | GL | |
| fogColor(Color c) | GL | |
| fogDensity(GLfloat value) | GL | |
| fogDistanceMode(GLenum mode) | GL | |
| fogDistanceMode() | GL | |
| fogEnd(GLfloat value) | GL | |
| fogEnd() | GL | |
| fogIndex(GLint value) | GL | |
| fogMode(GLenum mode) | GL | |
| fogStart(GLfloat value) | GL | |
| fogStart() | GL | |
| frontFace(GLenum mode) | GL | |
| frontFace() | GL | |
| frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) | GL | |
| getBoolean(GLenum pname) | GL | |
| getDouble(GLenum pname) | GL | |
| getError() | GL | |
| getFloat(GLenum pname) | GL | |
| getInteger(GLenum pname) | GL | |
| getInternalFormat(GLenum format) | GL | |
| getLight(GLenum index) | GL | |
| getString(GLenum name) | GL | |
| getTypeSize(GLenum type) | GL | |
| getVector3f(GLenum pname) | GL | |
| hintPolygonSmooth(GLenum value) | GL | |
| isEnabled(GLenum cap) | GL | |
| lightAmbient(GLenum light, GLfloat r, GLfloat g, GLfloat b) | GL | |
| lightAttenuation(GLenum light, GLfloat constant, GLfloat linear, GLfloat quadratic) | GL | |
| lightConstantAttenuation(GLenum light, GLfloat value) | GL | |
| lightDiffuse(GLenum light) | GL | |
| lightDiffuse(GLenum light, GLfloat r, GLfloat g, GLfloat b) | GL | |
| lightDiffuse(GLenum light, Color c) | GL | |
| lightLinearAttenuation(GLenum light, GLfloat value) | GL | |
| lightModelAmbient(GLfloat r, GLfloat g, GLfloat b) | GL | |
| lightModelAmbient(GLfloat r, GLfloat g, GLfloat b, GLfloat a) | GL | |
| lightModelAmbient(Color c) | GL | |
| lightPosition(GLenum light, GLfloat x, GLfloat y, GLfloat z) | GL | |
| lightPosition(GLenum light) | GL | |
| lightQuadraticAttenuation(GLenum light, GLfloat value) | GL | |
| lightSpecular(GLenum light, GLfloat r, GLfloat g, GLfloat b) | GL | |
| lightSpotCutoff(GLenum light, GLfloat angle) | GL | |
| lightSpotDirection(GLenum light, GLfloat x, GLfloat y, GLfloat z) | GL | |
| lightSpotDirection(GLenum light, vec3 v) | GL | |
| lightSpotExponent(GLenum light, GLfloat factor) | GL | |
| lineWidth(GLfloat value) | GL | |
| lineWidth() | GL | |
| lineWidthGranularity() | GL | |
| lineWidthMax() | GL | |
| lineWidthMin() | GL | |
| listCall(GLuint list) | GL | |
| listCompile(GLuint list) | GL | |
| listCompileAndExecute(GLuint list) | GL | |
| listCompileEnd() | GL | |
| listCreate() | GL | |
| listDelete(GLuint list) | GL | |
| listNew() | GL | |
| loadIdentity() | GL | |
| loadIdentity(GLenum mode) | GL | |
| logicOp(GLenum opcode) | GL | |
| materialAmbient(GLenum face, GLfloat r, GLfloat g, GLfloat b) | GL | |
| materialAmbient(GLenum face, GLfloat r, GLfloat g, GLfloat b, GLfloat a) | GL | |
| materialAmbient(GLenum face, Color c) | GL | |
| materialAmbient(GLenum face) | GL | |
| materialAmbientAndDiffuse(GLenum face, GLfloat r, GLfloat g, GLfloat b) | GL | |
| materialAmbientAndDiffuse(GLenum face, GLfloat r, GLfloat g, GLfloat b, GLfloat a) | GL | |
| materialAmbientAndDiffuse(GLenum face, Color c) | GL | |
| materialDiffuse(GLenum face, GLfloat r, GLfloat g, GLfloat b) | GL | |
| materialDiffuse(GLenum face, GLfloat r, GLfloat g, GLfloat b, GLfloat a) | GL | |
| materialDiffuse(GLenum face, Color c) | GL | |
| materialDiffuse(GLenum face) | GL | |
| materialEmission(GLenum face, GLfloat r, GLfloat g, GLfloat b) | GL | |
| materialEmission(GLenum face, GLfloat r, GLfloat g, GLfloat b, GLfloat a) | GL | |
| materialEmission(GLenum face, Color c) | GL | |
| materialEmission(GLenum face) | GL | |
| materialShininess(GLenum face, GLfloat value) | GL | |
| materialSpecular(GLenum face, GLfloat r, GLfloat g, GLfloat b) | GL | |
| materialSpecular(GLenum face, GLfloat r, GLfloat g, GLfloat b, GLfloat a) | GL | |
| materialSpecular(GLenum face, Color c) | GL | |
| materialSpecular(GLenum face) | GL | |
| matrixMode(GLenum mode) | GL | |
| matrixMode() | GL | |
| maxLights() | GL | |
| modelviewMatrix() | GL | |
| multMatrix(mat4 matrix) | GL | |
| normal(GLfloat x, GLfloat y, GLfloat z) | GL | |
| normal(GLfloat[3] v) | GL | |
| normal(vec3 v) | GL | |
| normal() | GL | |
| normalArray(vec3 *array, int stride) | GL | |
| perspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar) | GL | |
| pointSize(GLfloat value) | GL | |
| pointSize() | GL | |
| polygonMode(GLenum face, GLenum mode) | GL | |
| polygonMode(GLenum face) | GL | |
| polygonOffset(GLfloat factor, GLfloat units) | GL | |
| popMatrix() | GL | |
| projectionMatrix() | GL | |
| pushMatrix() | GL | |
| readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, out GLubyte[] data) | GL | |
| readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, out GLbyte[] data) | GL | |
| readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, out GLushort[] data) | GL | |
| readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, out GLshort[] data) | GL | |
| readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, out GLuint[] data) | GL | |
| readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, out GLint[] data) | GL | |
| readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, out GLfloat[] data) | GL | |
| rotate(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) | GL | |
| rotate(GLfloat angle) | GL | |
| scale(GLfloat factor) | GL | |
| scale(GLfloat x, GLfloat y, GLfloat z) | GL | |
| scale(vec3 v) | GL | |
| setupPerspective(GLfloat fov, GLfloat aspect, GLfloat near, GLfloat far) | GL | |
| sphere(GLdouble radius, GLint slices, GLint stacks) | GL | |
| stencilFunc(GLenum func, GLint ref, GLuint mask) | GL | |
| stencilFunc(GLenum func, GLint ref) | GL | |
| stencilOp(GLenum fail, GLenum zfail, GLenum zpass) | GL | |
| store(GLenum cap, GLenum value) | GL | |
| texel(vec2 v) | GL | |
| texel(float x, float y) | GL | |
| texel(GLenum unit, vec2 v) | GL | |
| texelArray(vec2 *array, int stride) | GL | |
| texelArray(vec3 *array, int stride) | GL | |
| texelGenMode(GLenum coord, GLenum param) | GL | |
| texelGenObjectPlane(GLenum coord, float distance, float x, float y, float z) | GL | |
| textureBaseLevel(GLfloat value) | GL | |
| textureBind(GLuint texture) | GL | |
| textureCanGenerateMipmap() | GL | |
| textureCopyImage(GLint level, GLenum format, GLint x, GLint y, GLint width, GLint height) | GL | |
| textureCreate() | GL | |
| textureDelete(GLuint texture) | GL | |
| textureDelete(GLuint[] textures) | GL | |
| textureEnvCombineRGB(GLenum param) | GL | |
| textureEnvMode(GLenum param) | GL | |
| textureEnvSourceRGB(int arg, GLenum param) | GL | |
| textureEnvSourceRGB(int arg) | GL | |
| textureGenerateMipmap(GLboolean value) | GL | |
| textureHeight() | GL | |
| textureHeight(GLint level) | GL | |
| textureImage(GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) | GL | |
| textureImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) | GL | |
| textureImage(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels) | GL | |
| textureImage(GLint level, GLenum format, out GLubyte[] pixels) | GL | |
| textureList(GLuint[] list) | GL | |
| textureMagFilter(GLenum value) | GL | |
| textureMatrix() | GL | |
| textureMinFilter(GLenum value) | GL | |
| textureNew() | GL | |
| texturePriority(GLfloat value) | GL | |
| texturePriority() | GL | |
| textureUnit(GLenum unit) | GL | |
| textureUnitCount() | GL | |
| textureWidth() | GL | |
| textureWidth(GLint level) | GL | |
| textureWrapS(GLenum value) | GL | |
| textureWrapS() | GL | |
| textureWrapT(GLenum value) | GL | |
| textureWrapT() | GL | |
| throwError() | GL | |
| translate(GLfloat x, GLfloat y) | GL | |
| translate(GLfloat x, GLfloat y, GLfloat z) | GL | |
| translate(vec3 vec) | GL | |
| translate(vec2 vec) | GL | |
| unproject(vec2 point) | GL | |
| unproject(vec3 point) | GL | |
| vertex(GLfloat x, GLfloat y) | GL | |
| vertex(vec2 v) | GL | |
| vertex(GLfloat x, GLfloat y, GLfloat z) | GL | |
| vertex(vec3 v) | GL | |
| vertex(GLfloat x, GLfloat y, GLfloat z, GLfloat w) | GL | |
| vertexArray(vec3 *array, int stride) | GL | |
| viewport(GLint x, GLint y, GLsizei width, GLsizei height) | GL | |
| viewportArea(out GLint x, out GLint y, out GLsizei width, out GLsizei height) | GL | |